RageKit · RK series · GTA V workbench
Build every GTA V mod from one app
Archives, clothing, vehicles, liveries, audio and metas — edited with a live 3D preview and shipped to FiveM, alt:V or singleplayer without ever leaving the window.
free · no account · no launcher · bring your own game files
Featured modules
Six tools on one workbench, sharing one project format and one 3D viewport. Every claim on these pages matches what the app actually ships.
RPF Explorer
Every archive in your install and every loose folder in one tree — nested RPFs included. Search everything, preview everything, export anything, edit in place.
EUP Tool
Build EUP clothing packs previewed on an animated freemode ped, then ship the same project to FiveM, alt:V or singleplayer.
Vehicle Studio
Vehicle packs with their metas kept as verbatim XML — formatting and unknown fields survive every save. Handling edits show their real-world effect live.
Livery Generator
Drop a .yft and get a clean UV template — even for modded cars with junk UV data. Paint in any editor with live reload, export stream-ready DDS.
Audio Studio
Turn a folder of WAVs into a server-sided FiveM siren resource — with the bank-request script hand-rolled packs forget. Plus AWC editing with safe replacement.
Script Tools
GLB models converted to game formats, oversized textures downsized in place, and schema-aware meta editing with live handling stats.
Open, edit, ship
Point it at your install
Auto mode finds your GTA V folder and derives the archive keys from your own game files. Loose-file tools skip this entirely — drop a file, start working.
Edit with live preview
Clothing on an animated ped, vehicles with real paint and liveries, handling values with their real-world effect, metas with schema tooltips.
Build for your platform
One click per target: FiveM stream resource, alt:V layout, or a real singleplayer dlc.rpf. Round-trip tested — what you build imports back clean.
System & compatibility
Recently shipped
Questions
Will it corrupt my archives or textures?
Every write path is defensive: edits go to a temp file first and swap in only when complete, originals are kept as backups (.bak) before the first overwrite, and texture edits run an integrity gate that parses the output back and compares it against the original before shipping it. In-place archive editing refuses base-game-sized archives — it's for mods, not for x64a.rpf.
Where do the encryption keys come from?
From your own installation. RageKit derives everything it needs from your own copy of the game at runtime. No keys or game assets are bundled or downloaded — if you don't own the game, RageKit has nothing to open.
Does it support the Enhanced (gen9) edition?
Not yet — RageKit currently targets the Legacy edition of GTA V (the classic GTA5.exe from Steam, Rockstar or Epic). Loose-file tools like the Livery Generator and Meta Editor don't need an install at all.
Which platforms can I build for?
All three: FiveM (loose stream files with a generated fxmanifest), alt:V (its rpf-named directory layout plus stream.cfg/resource.cfg) and singleplayer (a real dlc.rpf with content.xml and setup2.xml, ready for dlcpacks).
What model formats can I import?
GLB (binary glTF) — the format every major DCC tool and marketplace exports. Garments map onto the freemode skeleton by bone name or by weight transfer from the base body; props convert rigid. Meshes over 65,535 vertices per primitive are rejected up front rather than producing a broken file.
Is it free?
The download is free and the RPF Explorer — browsing, search, previews, exports and in-place editing — is free forever, no account needed. The rest of the workbench (EUP Tool, Vehicle Studio, Audio Studio, Script Tools) unlocks with a supporter license: sign in with Discord on the account page, subscribe through Stripe, then download your license file and import it in the app's Settings.

Free download.
No launcher.
Installs in a minute. No account, no telemetry — bring your own game files.

