One workbench for every GTA V modArchives · clothing · vehicles · liveries · audio · metasLive 3D preview at every step
RageKit

RageKit · RK series · GTA V workbench

Build every GTA V mod from one app

Archives, clothing, vehicles, liveries, audio and metas — edited with a live 3D preview and shipped to FiveM, alt:V or singleplayer without ever leaving the window.

free · no account · no launcher · bring your own game files

Latest buildComing soonWindows 10 / 11 · 64-bit
Downloadsfree · no account
Build targetsFiveM · alt:V · SP15+ RAGE formats read & written
CommunityJoin the Discordsupport, previews & release news
FormatsRPF7 READ + WRITEYDR / YDD / YFTYTD REBUILDYCD CLIPSYBN COLLISIONYMAP + YTYPAWC + DAT54META / YMT / PSOGLB IMPORT

Featured modules

Six tools on one workbench, sharing one project format and one 3D viewport. Every claim on these pages matches what the app actually ships.

Free
RK-01

RPF Explorer

global searchdiff & mergemods manager

Every archive in your install and every loose folder in one tree — nested RPFs included. Search everything, preview everything, export anything, edit in place.

Freein the free app, forever
Open module
POPULARSupporter
RK-02

EUP Tool

animated 3D previewoutfits3 build targets

Build EUP clothing packs previewed on an animated freemode ped, then ship the same project to FiveM, alt:V or singleplayer.

Supporterunlocked with a license
Open module
Supporter
RK-03

Vehicle Studio

verbatim XMLlive handling stats3D preview

Vehicle packs with their metas kept as verbatim XML — formatting and unknown fields survive every save. Handling edits show their real-world effect live.

Supporterunlocked with a license
Open module
Supporter
RK-04

Livery Generator

shader-based detection8192² exportlive reload

Drop a .yft and get a clean UV template — even for modded cars with junk UV data. Paint in any editor with live reload, export stream-ready DDS.

Supporterunlocked with a license
Open module
Supporter
AUDIO STUDIO — PACK MANAGER
RK-05

Audio Studio

siren studioawc editorfivem builder

Turn a folder of WAVs into a server-sided FiveM siren resource — with the bank-request script hand-rolled packs forget. Plus AWC editing with safe replacement.

Supporterunlocked with a license
Open module
Supporter
SCRIPT TOOLS — YTD OPTIMIZER
RK-06

Script Tools

glb importytd optimizermeta editor

GLB models converted to game formats, oversized textures downsized in place, and schema-aware meta editing with live handling stats.

Supporterunlocked with a license
Open module

Open, edit, ship

01

Point it at your install

Auto mode finds your GTA V folder and derives the archive keys from your own game files. Loose-file tools skip this entirely — drop a file, start working.

auto-detect → keys from your own install
02

Edit with live preview

Clothing on an animated ped, vehicles with real paint and liveries, handling values with their real-world effect, metas with schema tooltips.

edit → 3D preview → issues panel
03

Build for your platform

One click per target: FiveM stream resource, alt:V layout, or a real singleplayer dlc.rpf. Round-trip tested — what you build imports back clean.

build → fivem · altv · dlc.rpf

System & compatibility

osWindows 10 / 11, 64-bit
gameGTA V Legacy — Steam, Rockstar or Epic
installOnly for game-file features — loose-file tools run without
outputsFiveM · alt:V · singleplayer dlc.rpf
previewLive 3D viewport (WebGL)
priceFree download — RPF Explorer free, supporter license unlocks the rest

Recently shipped

revdatenotes
The release feed goes live with the first public build.

Questions

Will it corrupt my archives or textures?

Every write path is defensive: edits go to a temp file first and swap in only when complete, originals are kept as backups (.bak) before the first overwrite, and texture edits run an integrity gate that parses the output back and compares it against the original before shipping it. In-place archive editing refuses base-game-sized archives — it's for mods, not for x64a.rpf.

Where do the encryption keys come from?

From your own installation. RageKit derives everything it needs from your own copy of the game at runtime. No keys or game assets are bundled or downloaded — if you don't own the game, RageKit has nothing to open.

Does it support the Enhanced (gen9) edition?

Not yet — RageKit currently targets the Legacy edition of GTA V (the classic GTA5.exe from Steam, Rockstar or Epic). Loose-file tools like the Livery Generator and Meta Editor don't need an install at all.

Which platforms can I build for?

All three: FiveM (loose stream files with a generated fxmanifest), alt:V (its rpf-named directory layout plus stream.cfg/resource.cfg) and singleplayer (a real dlc.rpf with content.xml and setup2.xml, ready for dlcpacks).

What model formats can I import?

GLB (binary glTF) — the format every major DCC tool and marketplace exports. Garments map onto the freemode skeleton by bone name or by weight transfer from the base body; props convert rigid. Meshes over 65,535 vertices per primitive are rejected up front rather than producing a broken file.

Is it free?

The download is free and the RPF Explorer — browsing, search, previews, exports and in-place editing — is free forever, no account needed. The rest of the workbench (EUP Tool, Vehicle Studio, Audio Studio, Script Tools) unlocks with a supporter license: sign in with Discord on the account page, subscribe through Stripe, then download your license file and import it in the app's Settings.

RageKit logo

Free download.
No launcher.

Installs in a minute. No account, no telemetry — bring your own game files.

free · no account · no telemetry · Windows 10/11