One workbench for every GTA V modArchives · clothing · vehicles · liveries · audio · metasLive 3D preview at every step
RageKit
Tools/03 · Vehicle Studio

Vehicle Studio for GTA V — Metas without guesswork

Vehicle packs with their metas kept as verbatim XML — formatting and unknown fields survive every save. Handling edits show their real-world effect live.

supporter licenseverbatim XMLlive handling stats3D previewround-trip import
Metas

Your XML stays yours

vehicles.meta, handling.meta, carvariations and carcols entries are stored as verbatim chunks — editing patches values in place with a formatting-preserving engine, so fields RageKit doesn't know about survive load → edit → build untouched. Handling links, carcols kits and sirens stay wired across files automatically.

  • Missing metas get spawn-complete defaults — the car just works
  • Kits and sirens dedupe across vehicles at build time
  • Schema tooltips and typical-range warnings on known fields
Handling

Numbers with meaning

Handling sliders are grouped by what they do, and a live stats panel translates the raw values into top speed, 0–100, braking distance and lateral grip using the standard community formulas — labelled as the estimates they are, updated as you drag.

  • Slider ranges shared with the Meta Editor's schema
  • Debounced commits keep the project snapshot consistent
  • Compare vehicles across every open file
Preview

Paint it before you spawn it

The 3D preview picks up the active colour combo from carvariations, switches liveries, and renders glass and paint through their real shader routing. Build produces a complete FiveM resource; import is the inverse and both directions are test-verified.

  • GTA paint palette table for approximate preview colours
  • Stream files attach to vehicles by model-name matching
  • Meta-only vehicles import with a clear warning, not a crash

In the field

stills

Questions

Vehicle Studio
Will it reformat or strip my handling.meta?

No — metas are stored as verbatim XML chunks and edits patch values in place with a formatting-preserving engine. Fields RageKit doesn't recognise survive load → edit → build byte-for-byte.

What do the live handling stats mean?

Top speed, 0–100, braking distance and lateral grip are computed from the raw handling values with the standard community formulas, updated as you drag a slider. They're labelled as the estimates they are — but they turn guess-and-restart tuning into a feedback loop.

What happens if my vehicle is missing metas?

Missing metas get spawn-complete defaults, so a bare .yft still builds into a resource that spawns. Handling links, carcols kits and sirens stay wired across files automatically.

Next module · Supporter
04 · Livery Generator
Explore module
RageKit logo

Free download.
No launcher.

Installs in a minute. No account, no telemetry — bring your own game files.

free · no account · no telemetry · Windows 10/11