Livery Generator for GTA V — Template out, livery in
Drop a .yft and get a clean UV template — even for modded cars with junk UV data. Paint in any editor with live reload, export stream-ready DDS.
Follows the shaders, not the file names
A mesh is livery-mapped if its shader says so — the same rule the best paid tools use. Modded vehicles that ship paint shaders with no livery texture bound at all still produce a correct template, and the UV channel is chosen by measured quality, not blind convention, because modded UV1 data is often zero-filled junk.
- Handles vanilla, modded and clothing templates in one mode switch
- LOD duplicates detected and dropped from the render
- Mirrored panels sharing template space are preserved, not "fixed"
Your editor, our loop
Export the wireframe template with its per-part colour legend, paint in Photoshop, GIMP or anything else, and RageKit reloads the file on every save — the livery appears on the 3D model within a second, mapped through the exact UV channel the game will use.
- Preview rebinds live on every option tweak
- Templates render up to 8192² with anti-aliased wireframes
- DDS export is BC3 with mips — stream it as-is
In the field
stills


Questions
Livery GeneratorHow do I get a livery template for a GTA 5 vehicle?
Drop the vehicle's .yft into the Livery Generator — no game install needed. You get a textured 3D preview and a rasterized UV template with a per-part colour legend, exportable up to 8192×8192.
Why do other tools produce a broken template for my modded car?
Modded vehicles often ship paint shaders with no livery texture bound, or zero-filled junk in the second UV channel. RageKit detects livery meshes by their shaders and picks the UV channel by measured quality, so those cars still produce a correct template.
What format should I export for FiveM streaming?
DDS — the export is BC3 with a full mip chain, ready to stream as-is. PNG export is there too, and the live-reload loop repaints the 3D preview within a second of every save from your image editor.

Free download.
No launcher.
Installs in a minute. No account, no telemetry — bring your own game files.